Frogleste
"Frogleste is a fast-paced 2D platformer where precision, momentum, and creativity define your every move. Play as a daring frog who can grapple with its tongue, dash through the air, and combine these skills to perform insane aerial tricks.
Explore challenging levels filled with vertical climbs, tricky platforms, and secret paths. Master the art of momentum to swing past obstacles, dash across gaps, and chain your moves for fluid, high-speed action.
Whether you’re a casual jumper or a speedrunner chasing perfection, Frogleste offers tight controls, rewarding skill-based gameplay, and the thrill of feeling unstoppable in midair."
| Status | Released |
| Platforms | HTML5 |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | AtionDesigns |
| Genre | Platformer, Action |
| Made with | Godot |
| Tags | 2D, 8-Bit, Arcade, Pixel Art, Retro, Short, Singleplayer, Souls-like |





Comments
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This could definitely use some more checkpoints, the area after "good luck" is taking a very long time. Dashing sideways after falling is really precise. Maybe a lower terminal velocity would help, or just making it a more lenient gap. Locking dashes to 45 degree angles could also help?
Thanks a lot for the feedback! I was aiming for a Celeste-like feel while still keeping the game unique, so I didn’t want to lock the dash to 8 directions. But your points about the checkpoint placement, the precision of the sideways dash, and maybe tweaking the fall speed are super helpful—I’ll look into improving those!